class SMinigunMuzFlash extends MinigunMuzFlash1st;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Super.Trigger(Other, EventInstigator);

	bDynamicLight = true;
	SetTimer(0.15, false);
}

simulated function Timer()
{
	bDynamicLight = false;
}

defaultproperties
{
     LightType=LT_Pulse
     LightEffect=LE_NonIncidence
     LightHue=30
     LightSaturation=150
     LightBrightness=250.000000
     LightRadius=4.000000
     LightPeriod=3
}
